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Forum Flash, Actionscript, PHP e MySQL
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| Autore |
Messaggio |
lozioraffa
nuovo utente

Registrato: 28/06/10 17:01
Messaggi: 24
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Oggetto: play sound da libreria
Inviato: 10.11.10 | 15:26 |
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ciao coach,
ho un problemino con un musicplayer del quale non trovo soluzione.
praticamente io vorrei che la mia musica (song.mp3), si trovasse dentro la libreria e non all'esterno del swf, questo perchè ora si crea un conflitto con altri componenti che spero di risolvere in questo modo.
spero tu sia all'altezza come sempre. ciao e scusami in anticipo se lo script è un pò lungo.
| Codice: | /*****************************************
Song Player Code
This is the code that controls the song
player. Here you can add new songs and
update the text to existing songs. The
rest of the code is to control the buttons
on the song player.
*****************************************/
var onSong=0; //Starting song, begins at 0
var songs=new Array();
/******************************************
To add a song, just reuse this template:
songs.push({text:"[TEXT]", file:"[FILE]"});
Update the [TEXT] field with what should be
displayed when the song is playing.
Update the [FILE] field to the absolute or
relative location of the song file.
******************************************/
songs.push({text:"my music", file:"song.mp3"});
//Initialize song player variables and conditions
var backgroundSong=new Sound();
var backgroundSongChannel;
var paused=false;
var pausedPos;
var muted=false;
var normSTransform=new SoundTransform();
normSTransform.volume=1;
var muteTransform=new SoundTransform();
muteTransform.volume=0;
function playSong()
{
//The playSong function stops the currently playing song and loads song currently on denoted by the variable onSong
//The initial buffer time for the song is 10 seconds, to adjust this number, change the variable contained in the load function and in the SoundLoaderContext([buffer time])
if(backgroundSongChannel)
{
backgroundSongChannel.stop();
}
backgroundSong=new Sound();
backgroundSong.load(new URLRequest(songs[onSong].file), new SoundLoaderContext(10));
mPlayerText.text=songs[onSong].text; //Update the text
backgroundSongChannel=backgroundSong.play(); //Start the song
if(muted)
{
//Check if it is currently muted, in which case, apply the muteTransform
backgroundSongChannel.soundTransform=muteTransform;
}
paused=false;
pausedPos=0;
stage.addEventListener(Event.ENTER_FRAME, songFinishedFunction);
}
var lastpos;
function songFinishedFunction(event)
{
//An error-proof method to check if the song has ended, by checking if it is not paused, if the position has changed since the last check, and if the song position is within the ending second of the song and if the song is fully loaded
if(!paused && lastpos==backgroundSongChannel.position && backgroundSong.length-backgroundSongChannel.position<1000 && backgroundSong.bytesLoaded==backgroundSong.bytesTotal)
{
//If the song has ended, play the next song
nextSongFunction(new Event(Event.SOUND_COMPLETE));
}
lastpos=backgroundSongChannel.position;
}
function prevSongFunction(event)
{
//Play the previous song
onSong--;
if(onSong<0)
{
onSong=songs.length-1;
}
playSong();
}
function nextSongFunction(event)
{
//Play the next song
onSong++;
if(onSong>=songs.length)
{
onSong=0;
}
playSong();
}
function pauseSongFunction(event)
{
//Pause the song or resume the song
if(paused)
{
backgroundSongChannel=backgroundSong.play(pausedPos);
if(muted)
{
backgroundSongChannel.soundTransform=muteTransform;
}
playImage.gotoAndStop(2);
} else {
pausedPos=backgroundSongChannel.position;
backgroundSongChannel.stop();
playImage.gotoAndStop(1);
}
paused=!paused;
}
function muteFunction(event)
{
//Mute or unmute the song
muted=!muted;
muteImage.gotoAndStop(muted?2:1);
if(muted)
{
backgroundSongChannel.soundTransform=muteTransform;
} else {
backgroundSongChannel.soundTransform=normSTransform;
}
}
//Add the event listeners for the buttons
prevButton.addEventListener(MouseEvent.CLICK, prevSongFunction);
nextButton.addEventListener(MouseEvent.CLICK, nextSongFunction);
pauseButton.addEventListener(MouseEvent.CLICK, pauseSongFunction);
muteButton.addEventListener(MouseEvent.CLICK, muteFunction);
//Auto-play the first song. Remove the next two lines of code if you do not wish to auto-play the background song.
playSong();
playImage.gotoAndStop(2); |
grazie |
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